Psychic Wheeleder
EARTH 3

Psychic Wheeleder

  • ATK:
  • 600

  • DEF:
  • 0

  • View:
  • 4991




If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.




 
 
AI Power Analysis
Material bodyConfidence: Medium
70± 5/ 100
Power Score
Intrinsic 69
Deck 70

Psychic Wheeleder — Power Evaluation

Final Score: 70 ± 5 · Confidence: Medium

  • Intrinsic: 69 · Deck: 70 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler, Removal

Why it scores here

Psychic Wheeleder scores as a strong generalist enabler because it provides exactly what Synchro decks need: a clean Level 3 Tuner body, a conditional summon for combo extension, and a bonus GY removal effect. Its exceptional portability across 67 distinct archetypes (P.U.N.K., Speedroid, Phantom Knights, Burning Abyss) confirms real, consistent accessibility and deck fit. The high ATK stats do not factor here—what matters is the reliable material utility, splashability, and lack of garnet risk that make it a 1–2 of staple across many homes.

Axis scores

Axis Score Evidence
Accessibility 72 Emergency Teleport and Psychic Tracker appear in 70%+ of decks running this card, confirming the Level 3 gate is achievable and the card is reliably live in hand across 67 distinct archetypes (verified)
Combo & Conversion 48 Text shows the card adds an extra body via conditional summon and enables Synchro lines, but generates no card advantage and is not a combo driver—it extends existing plays rather than starting new ones (inferred)
Resource Economy 52 Special summon from hand is neutral; the GY destruction on Synchro usage is a freebie but conditional on higher ATK than target, so net is slightly positive but not sustained (verified)
Effect & Interaction 58 The GY effect is hard removal of a single target with lower ATK than the Synchro result, providing real disruption but only in Synchro lines and once per turn (verified)
Material Utility 82 As a Level 3 Tuner with no self-locks and no restrictions, the card is perfect material for Synchro strategies and works cleanly even when blanked; guides list it as core support in Speedroid, Phantom Knights, and Burning Abyss (verified)
Resilience & Flexibility 44 600 ATK / 0 DEF with no protections makes it a liability if exposed on field; the card is meant to be used as material quickly, and the conditional summon depends on board state (inferred)
Deck-Building Efficiency 85 Appears in 400/400 decks with average 1.17 copies and no garnet risk due to conditional summon; splashable across 67 archetypes with no deck-building restrictions or locks (verified)

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 69, Deck ≈ 70, Meta = provisional. Modifiers: Exceptional splashability (2); No combo data penalty (-1); Conditional summon gate (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 67 distinct archetypes with high, consistent inclusion (400/400 decks)
  • Clean Level 3 Tuner body that is perfect material for Synchro decks with no self-locks
  • Conditional special summon avoids garnet risk while providing an extra body for combo extension
  • GY effect adds flexible hard removal when used as Synchro material (once per turn)
  • Strong synergy with abundant Psychic engine cards (Emergency Teleport 70.5%, Psychic Tracker 66%)
  • Runs as 1–2 of in most decks; redundancy is naturally high across multiple archetypes

Weaknesses

  • Special summon condition requires another Level 3 on field; not always live early in combos
  • 600 ATK / 0 DEF makes it a small, unprotected body if exposed on field; meant to be used as material quickly
  • GY removal effect is conditional on Synchro result having higher ATK than target; situational disruption
  • No inherent card advantage or resource generation; purely a support/enabler piece
  • Not a combo driver; value is entirely dependent on deck's existing Synchro or Psychic infrastructure

Counters / choke points

  • Board wipes (Raigeki, Dark Hole) eliminate the Level 3 gate and prevent summon
  • Negation of the Synchro summon (Ash Blossom, Infinite Impermanence) removes the card and negates the GY effect trigger
  • Hand traps that disrupt Synchro lines (Ghost Ogre, Infinite Impermanence, Called by the Grave)
  • Decks running exclusively high-ATK boss monsters can ignore the GY destruction effect

Best use

Synchro material enabler and combo extender for Psychic-based or Synchro-heavy strategies. Decks: P.U.N.K., Speedroid, Phantom Knights, Goblin Biker, Burning Abyss, Materiactor, Fiendsmith.

Evidence & gaps

  • Verified: Card is a Level 3 Tuner with conditional special summon requiring another Level 3 monster on field; Appears in 400/400 decks with average 1.17 copies (342@1, 48@2, 10@3); Spans 67 distinct archetypes across TCG, OCG, MasterDuel, DuelLinks formats; GY effect triggers when sent to GY as Synchro material and provides hard removal of a single lower-ATK target; Top partners Emergency Teleport (70.5%) and Psychic Tracker (66%) are both Level 3 enablers confirming gate accessibility; Guides list card as staple in P.U.N.K. and extender in Phantom Knights and other Synchro strategies
  • Observed: 79.5% of decks run gameplay type 7 (Synchro-heavy), confirming Synchro-centric meta; High co-occurrence with Psychic engine staples (Ash Blossom 77.5%, Emergency Teleport 70.5%, Psychic Tracker 66%); Average copies of 1.17 suggests it is a 1-of in most builds with 2–3 of in optimized lists for redundancy
  • Inferred: Card's primary value is as a Level 3 Tuner body for Synchro material, derived from text + archetype distribution; Secondary value as combo extender via conditional summon adding an extra body for Synchro lines; GY removal effect provides flexible disruption in Synchro decks controlling the Synchro level (ATK-gated); Broad splashability across 67 archetypes due to clean Tuner/Level 3/Psychic type with no self-locks
  • Data gaps: No combos supplied in evidence; combo_conversion is text-only inference without board examples or power indices Usage statistics only report 1 archetype (Genex) despite card appearing in 67 archetypes in decks; likely a sparse sample No detailed rulings or edge-case interactions documented (e.g., what happens if Synchro negated mid-chain)











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